This weekend we went to the NetGame LAN in Thun to exhibit our game Tower Offense.
He heard about the event just a few days before it actually took place, but the organizers were super nice and allowed us to spontaneously put together a “Swiss Games” booth under the name of the SGDA.


Arriving in Thun. The weather is sooo nice, I don’t want to go insiiiide xD

Setting up our booth next to Splash Blast Panic :)

Other Swiss devs teams that were present:
Black Monday
No Rest for the Wicked Ones
Crossbow Warrior – The Legend of William Tell

Walking around in the main hall was quite impressive. So many people! I was also surprised by the games they played which showed a richer variety than I had expected :)
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In the evening we watched the cosplay contest. One of our fellow game design students (Sodiumcat) won the audience award :D

We ended up staying too long and had to run back to the train station (carrying our heavy monitors). What a day :)

Community Building

A lot has happened lately in terms of Niche & Tower Offense Community building.
We visited the Real Life Café several times to show the games around and for feedback.
Whenever we go to a festival/event now, we collect mail addresses from players. This enables us to reach them again for sure when we have a big announcement or for the release of the games.

We started using Mail Chimp for our newsletters, which made them a lot more professional :)
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The Niche playtester group is growing rapidly lately, now featuring almost 200 members.
Our nature games collective Playful Oasis is also coming along well. We are 15 members currently. This week we switched over from Skype to Slack to improve our communication. Not yet sure if it’s working xD


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Last week, we had a streaming session with Tower Offense in collaboration with We played the game and responded to questions from and the twitch chat. You can watch the recording on Youtube, but the comments are Swiss German ;)

More insights coming soon :)

Game Connection

Since I was in Paris anyways I decided to stay longer and attend the Game Connection. There was an “opening party”, so we decided to go check it out.

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Well, I wouldn’t call this a party, but nice anyways. We walked through the huge hall and then went back to the hotel.
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On the next day, there was the Game Connection award show. No prizes for Swiss Games this time :(IMG_5422

I had a few meeting and checked out the other games and services.



This was the Swiss booth :)


In the evening of the second day there was another party. While we were on our way there, I discovered this awesome street sign xD
(German joke, saufen means to drink alcohol)

The party was ok, but I had been expecting more dancing :(
Also I really don’t like parties that are about talking, but you can’t do so because the music is so loud!

So we decided to go for a walk instead, which was really nice ^^




Enjoying a last drink aaaand back home again.

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I have to say that 3 days of Game Connection were definitely too much for me. It was kind of like the Gamescom, but smaller and with less things to do.

European Indie Game Days

Time for another event outside Switzerland. Off to the European Indie Game Days in Paris!

The Tower Offense team was kindly invited thanks to a collaboration between the EIGD and the Ludicious.
Also we were nominated for the EIGD best students game award.

I was a bit worried at first, because I had to give a talk just about an hour after my plane was supposed to arrive. And of course, my flight was delayed.


Made it to the EIGD just in time, pew! I entered the talk room reeeally quietly.
And there were a lot more people in there than expected! (The room looked smaller from the outside).


Talk time!

Even though we were not actually exhibiting, I still managed to show Tower Offense to quite a few people (by setting it up on a coffee table, muhaha)



But I also had plenty of free time to watch almost all the talks.


And to play all the exhibited games :D
There were some really cool ones, like Post Human WarDésiré and A Street Story.


And in the evening, the moment of truth had arrived. I had to pitch Tower Offense in a 5 minutes presentation. Aaaand….
We actually managed to win the students award :D!

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The grand prize of the evening went to Blindflug Studios :)
As always, the event was over quick. But it was really worth attending, I made a lot of new friends :D


I’ll be back EIGD, I’ll be back.


Summertime means Gamescom in approaching. But before that another event took place in Cologne: The Respawn
I went there by train accompanied by Robin, a teammate from Capsule Games.

The first glance at the Respawn festival + awesome weather!

Strolling around. You can try out bow shooting here, awesome!
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The talk system of this event is very interesting. There are multiple stages in a relatively small room. Each visitor gets an audio-transmittor with headphones. All the talkes form the different stages are streamed and the visitors can switch between them. So you can basically sit in one talk but listen to another.

We’re here for business! Tower Offense and Niche both pitched their projects in the “Treasure Cave”.
We also had a few pitch and match meeting with publishers and other indie devs.

And then the scary moment approached. I had signed up to give a talk about our nature game collective Playful Oasis. Talking has become a bit of a routine for me in the last few months BUT this talks was 45 minutes long, hadn’t done that before. So I worried whether I’d be able to fill the time. Did it work out? I’ll let you judge that yourself: ;)

Imaging the future symposium & Expert match making

Thanks to our nomination as a finalist of the Call for Project Swiss Games we were invited to attend the “Imaging the future symposium” in Neuchâtel this week.

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Making our way through this beautiful city, we approached the Théâtre du Passage.


We were just in time to watch the last two presentations of the morning.

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After that it was our (the Pro Helvetia finalists) turn to show what we got :D
Andi presented Tower Offense and I talked about Niche. Alongside us we got Domdom with Schlicht, Janina & Sebi with Shiny, Laura with Matter and Mario with MIKMA.

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We then headed to the festival tent to have dinner.


Andi and me booked an airbnb room near the station. It was quite cheap (30.- for each of us) and the hosts were very nice!


Day 2 of our trip to Neuchâtel: The match making day
We got to meet different experts and talked about our projects with them. The inputs varied greatly and gave us a lot to think about.


We spent our breaks outside at the super windy lake coast.
Thoughtful Andi is thoughtful ;)

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Lunch time!

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In the evening we went to the VIP tent for some drinks and then took the train back home. Had a great time & got lots of inputs :)

Quo Vadis

Last week I attended the Quo Vadis in Berlin.
We missed the opening ceremony unfortunately, since we arrived on Tuesday evening. After making my way through the city and getting lost a bit I finally arrived at the “Kino International” where the conference took place.

While listening to lots of talks, I worked on my pitch for the “Best of Quo Vadis” show in the evening.
We got nominated with Niche.
There were also various cool indie exhibitions spread all over the festival.

And so it started. There were over 300 people in that room!
I know one thing: Niche was never shown on such a HUGE screen before :D
The highlight of the day: We won 2. place! I never would have thought that.


Martin on the roof and board games everywhere

Spontaneous playtesting with Stefan and Isa.
Everyone is making board games lately! Had a great time trying to let the opposing player starve >=D


Shorty after, I met up with Martin Egger, former executive producer at Shardline. I’m really interested in the experience he gained during the build-up of their game company and so we chatted on the roof-deck. I invited him to join the Advisory Board I’m currently building up for my master thesis. He agreed and I’m super happy about it  \ ^_^ /

The evening was spent supporting with organisation/marketing for their screening of “Game Loading – Rise of the indies” on the coming weekend. And SGDA stuff, mostly preparing news letters and Fantasy Basel planning.


Let’s start with a confession: In the morning I wasn’t very keen to leave my bed and travel all the way from Zurich to Lausanne to attend the PolyLAN. I have never been there before and in the train I constantly asked myself: Is it really worth the 2 x 3h trainride? Markus accompanied me and helped carrying all the equipment, thank you again ^^!

So, the plan was to get there and exhibit Tower Offense, two games made by Kobold Games and Niche who are all part of my “Game Promotion” master thesis. There was a mail floating around that invited indie game developers to the event. I signed up for it, because Tower Offense has a strong E-Sports aspect and Switzerlands biggest LAN is definetly the place to be!
We arrived at the infodesk and were immediately welcomed warmhearted with: “Ah yes, the developers, so nice that you’re here”. First impression: This event is bigger than we expected and the people are really nice!

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Stéphane (who is organizing the PolyLAN together with Niels) showed us our exhibition space. It was pretty much in the heart of the event and there was a HUGE TV standing there, waiting for us. Overwhelmed we started setting up the games. People started gathering around our booth and asked us lots of questions about the games and what being an indie game developer is like. A lot of people joined our Tower Offense Alpha Tester base.

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Stéphane hurried to and fro to assist us in every possible way and also offered us to join the PolyLAN tournament system. We wanted to run a little Tower Offense tournament anyways so this was perfect! The tournament was quickly added to the schedule and players could compete to earn points. All the points from all tournaments are added up in the end and the winner gets a big price.
And so it started!

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The battles where fierce and fun! And here we have our winners! Congrats!!
From left to right:
2. ZabZab
3. Blueur
1. Torrix
4. 69th

The PolyLAN even sponsored prices for them. Sooo nice :D

Well, let’s come to a conclusion:
The PolyLAN is totally, absolutely, incredibly AWESOME! If I had known what a great day was waiting for me, I would have jumped out of bed in the morning.  Thank you so much for having us and all your time and effort to help us!
We will definitely be back and hope that we can build up a whole “Swiss Games corner” next year.

Good news: The PolyLAN is still running!
You can head over and exhibit your games until MO, 06.04.2015.
Let me know if you’d like to get the contact email :)