Meetings and Mau-Mau

After some rather informative lessons during the last two days, today shit got real.
All game design master students (1. & 3. semester) got together to introduce themselves and analyse some game mechanics. We started of with a simple little finger pointing game which we had to interrupt because of a mysterious alarm inside the school. Although our school has already achieved nationwide fame for its false amok alarms, we fled the scene.
We ended up in a restaurant / bar called sphères, where we analysed the mechanics of Mau-Mau.
Interesting fact: About half the group didn’t know how to play Mau-Mau (me included).

 

IMG_2651       IMG_2652      Jass

 

After the end of the schoolday, we had a group meeting for our game Niche – a genetics survival game.
We mostly discussed possible improvements and new features.
Better organisation and tracking were also a big topic. Lots of things to improve!
Beat (our Sound Desiger) even helped me fix my stupid delegate bug, hurray :D

 

IMG_2653      IMG_2654      IMG_2644